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Advanced [show]


Cloak Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his violet robe. He keeps his cinnamon fur in a pixie cut. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Cloak will drive conversation. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and to clean up the streets

Ideals: Extrovert. Bonds: Enemies, Nature, Job, Guardian. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Cloak Of Ale, Male Tabaxi Aristocrat 2
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 sp. 4 Alchemist’s fire.


Social Check DCs


Gildmak Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his sai ready. He has wavy blonde hair. He wears crescent spectacles with a black brim.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gildmak was born with his father's beautiful face. A gifted student he started as a Barkeep, but he got bored and became a Fortune-teller. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Gildmak Wildcloak, Male Halfling Warrior 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)18 (+4) 12 (+1)12 (+1)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Quelenna Floshem, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a robe, a symbol of her god around her neck, and a halberd on her belt. Her black hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Abrasive and pushy, she has a hard time making friends. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by giants. Quelenna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Marry her brother to traveling adventurers.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Rich, Enemies. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Quelenna Floshem, Female Elf Warlock 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 200 sp. 2 Holy water.


Social Check DCs


Bagga Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white coat over a green low-cut shirt, and a top hat upon his head. His head has been shaved. He wears large thick round spectacles.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Bagga grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly, Insane. Bonds: Poor, Has a crush, Adventurer. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Bagga Denholm, Male Half-Orc Commoner 1
Medium (6'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)7 (-2) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Kiirith Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His white crest is greasy and uncared for. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: Kiirith was born in the west. At a young age he loved to build and create. After coming to the age of reason, Kiirith took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality.

Ideals: Joker, Gifted, Persistence. Flaws: Ugly. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Kiirith Shestendeliath, Male Dragonborn Adept 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp.


Social Check DCs

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