Shadow Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple brown robe with pastel stripes complete with hood. She carries with her a set of clubs on her belt, each one with a amethyst on the hilt. Her beige fur is kept up in a ponytail inside a Stetson hat. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is fixated on the number 66. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a habit of throwing herself into exceedingly dangerous situations.
History: Sold as a small child to a necromancer, Shadow was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She is not mentally stable, and does not behave rationally; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Attractive, Mentor. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 70 gp.
Cloak Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 4'10", this woman wears tight fighting clothing, which leaves very little to the imagination. She wears a wide-brimmed hat to cover her moderate length gray fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born several months after her mother was called into army service. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Depressed, Impulsive, Antagonistic. Bonds: Military. Occupation: Sellsword
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (200 gp).
Harriet Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing a long, white, dusty cloak. She wears a wide-brimmed hat to cover her moderate length brown hair. She is baby faced.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She can't help but pocket interesting objects she comes across
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has dedicated herself to building a better trade route.
Motivation: Marry her sister to traveling adventurers; and to unite with her sister
Flaws: Insomniac. Bonds: Poor, Criminal record, Slave, Adventurer, Family. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Nutae Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'11" and is dressed in an above average manner. His right hand appears badly burned and disfigured. His red hair is lengthy and is close to two feet long. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Nutae grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Bonds: Attractive, Guardian, Adventurer. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Boddynock Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears just a blue suit. His hair is always cut to a buzz. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Boddynock took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult.
Ideals: Justice, Joker. Flaws: Ugly. Bonds: Nature. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Bloodstone (20 gp).
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