Orsik Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a grey costume with the symbols of luck on his torso, he is not a threatening figure. His hair is auburn and very short. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Blacksmith, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Orsik took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Shy. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Celestial, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Musical instrument.
Flame Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her long black fur is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She takes great joy in being the best Spice Merchant in town.
History: The child of a Slave Trader, who enjoyed hunting, Flame was taken on many hunting expeditions. She helped her father out around the business and became quite the natural. She now owns her own business.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and a need for knowledge about a nearby landmark
Bonds: Attractive, Job, Nature, Adventurer. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Eridred Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears rags and sports a simple walking cane. She is an epitome of beauty. She has done her best to style her auburn hair to look like a famous performer. Her eyes are a pleasant green.
Personality: Aggressive, abrasive, and angry, Eridred embodies much of what other species detest in the Dwarves. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her religion dominates her actions.
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Poor, Attractive, Religious. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 240 gp.
Arara Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She is bristling with hidden weapons, mostly shortbows and swords. Her golden hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her tongue was cut out and she uses sign language. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born several months after her father was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Criminal record, Military. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Terran, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Vani Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She carries a battered shortspear and tarnished pickaxe as well. Her white hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is lazy and tries to find solutions quickly.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vani fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Attractive, Poor. Occupation: Fisher
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Sylvan, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp.
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