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Advanced [show]


Ootah Harper, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She wears a robe, a symbol of death around her neck, and a bastard sword on her belt. Her black hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: A powerful slaver made her what she is. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Bonds: Adventurer, Job, Mentor, Rich. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Ootah Harper, Female Half-Orc Expert 2
Medium (4'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Halfling, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 800 sp.


Social Check DCs


Caramip Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. She has moderate length chestnut hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She has always had a great fascination with Elven culture. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born into a rich family. Her father was a soldier and died while she was still young. Caramip was left her father's suit of armor and trained in its use and care. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A strong sense of loyalty to Elven people; and she wants nothing more than to rejoin the army

Flaws: Ugly, Racist, Shy. Bonds: Rich, Military. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Caramip Wildwander, Female Gnome Commoner 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 3 Tanglefoot bags.


Social Check DCs


Traulam Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a tan broad hat and tan clothes, and is pretty ugly. With wild white hair. Her thin eyebrows rest above her beady gray eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an apprentice working in her father's forge. Due to her spouse's obsession with being a Body Guard they were divorced and she won custody of their daughter. She worked as a Stableman, and she later adopted a second daughter.

Motivation: Expand her business; and she is content

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Rich, Family. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Traulam Ilphelkiir, Female Elf Ranger 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Naal Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. He carries with him a set of shields on his belt, each one with a amethyst on the hilt. His hair is chestnut, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, In love, Enemies. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Naal Woods, Male Half-Elf Commoner 4
Medium (5'7") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Godfrey Stanton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long white hair reaches down to his waist. His hazel eyes dart from person to person.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Ploughman, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Impulsive. Bonds: Nature, Adventurer, Rich. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Godfrey Stanton, Male Human Paladin 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp.


Social Check DCs

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