Boddynock Welber, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an entirely tan suit with black socks and a vest with buckled shoes. His golden hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments
History: Boddynock hails from a village terrorized by dire rats. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Body Guard job and began his own company from there.
Motivation: Expand his business; and someone believes him a fraud
Ideals: Gifted. Flaws: Insane. Bonds: Job, Enemies, Religious. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 15 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 20 (+5) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Zanna Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears a robe, a symbol of magic around her neck, and a sickle on her belt, she is not a threatening figure. Her auburn hair is heavily combed to the left. Her eyes, though not visible through her cowl, are amber.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is used to getting what she wants. In part because she is a meticulous planner.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Shy, Mundane. Bonds: Poor. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).
Kadana Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a perfectly clean shirt and pair of pants. Her bronze crest is thinning but still full. Her eyes are red.
Personality: She is overprotective of those who hire her services. She is lazy, self-centered, vain, and jealous.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Someone believes her a fraud; and revenge
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Guardian, Slave, Enemies. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Nalaed Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'0" and tends to wear a grey poncho over her likewise colored trousers and shirt. She has wavy black hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invites people to come help in her community garden.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her father was a soldier and died while she was still young. Nalaed was left her father's suit of armor and trained in its use and care. She used her abilities to travel the world and help people.
Motivation: She wants nothing more than to rejoin the army; and she has a crush on the local guard
Ideals: Joker, Philantrophist, Artistic. Bonds: Attractive, Military. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. Sard (60 gp).
Beloril Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to hide his balding. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Armorer profession.
History: Beloril was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He then took over the family business and is one of the better Masseuse for hire.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting. Bonds: Poor, Attractive, Job. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp.
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Their contribution stands as a beacon of hope for all adventurers!
