Ida Myerscough, Female Human [Permalink]
Personal [hide]
Description: She is renowned for her bright grey dresses and hats. She carries with her a set of ceremonial daggers on her belt, each one with a amber on the hilt. Her chestnut hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A true patriot, Ida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Ida and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ida discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ida fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Criminal record, Military, Adventurer. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Windy Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a worn and beaten armor. Her white fur is lengthy and is close to two feet long. Her fierce copper eyes like to dwell on things.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She comes from a rich western family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now travels the world, in search of power and loot.
Motivation: To reunite with her absent father; and a rival would like her out of the picture
Ideals: Joker. Bonds: Criminal record, Rich, Adventurer, Family. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 sp. Emerald (600 gp).
Morkral Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.
History: A powerful wizard made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: An old rival family wants him found; and doesn't want to be a farmer and was forced into it by his family
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Jezebeth Sarcasm, Female Tiefling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of halberds on her belt, each one with a amethyst on the hilt. Her hair is chestnut and curly. She has a dull look in her gold eyes.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born at the edge of vast desert. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in halberd use. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting, Logical. Bonds: Poor, Enemies, Nature. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Buckler. 1 Breastplate. 1 Masterwork studded leather.
Azaki Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His red hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Azaki was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac, Shy. Bonds: Job, Military, Enemies. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. Red-brown spinel (70 gp). Deep blue spinel (600 gp). Alexandrite (600 gp).
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