Emma Peyton, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has shaved her head bald. Her blue eyes lackadaisically let the world flow into them.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She comes from a rich northern family. Emma was born on a far northern island where she grew up under the tutelage of her father, an expert Courier. She left for the north, certain she would find work there.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Ideals: Disciplined, Joker. Bonds: Rich, Immigrant, Family. Occupation: Courier
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 130 gp.
Meena Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her auburn hair is thinning but still full. Her brown eyes are slightly larger than normal.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Energy wise she seems alert and responsive.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. A gypsy cursed her at a young age, leading to her ugly appearance. Days after completing her studies, news broke out that her hometown was attacked by goblins. Meena was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: A deep hatred of goblins; and she has a rivalry with the church that dominates her actions
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor, Religious, Enemies. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 140 gp.
Hirrathak Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His silver crest is slicked back into a classic pompadour. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of southern immigrants he idolized his father. Through the years after Hirrathak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hirrathak's father didn't care for him much, and the feeling was mutual. He became a Knight soon after.
Motivation: To be a Stableman again; and wants to open a new tavern
Flaws: Addict, Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Bagga Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Merchant does, and is pretty ugly. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his mother was called into army service. A freak accident while working with his Miller mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1700 sp. 1 Breastplate.
Kody Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long red beard, and similarly colored long hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.
History: Born in the south to a Sailor, Kody learned a great deal about his father's area of expertise. Kody was born on a far southern island where he grew up under the tutelage of his father, an expert Sailor. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Wants to open a new tavern; and he is greedy
Ideals: Joker, Pacifist. Bonds: Rich, Job, Immigrant. Occupation: Sailor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Chalcedony (50 gp). Tourmaline (50 gp).
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