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NPC Generator

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Advanced [show]


Emerald Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black fur is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Emerald will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Cook, who enjoyed hunting, Emerald was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and he loathes his own lifestyle

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Emerald Of Ale, Male Tabaxi Fighter 1
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. Black velvet mask with numerous citrines (120 gp).


Social Check DCs


Veloptima Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan top hat and tan clothes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. Her brown hair is matted, messy, and big. She has gray eyes and a tan hat with a brown feather.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Veloptima is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants nothing more than to rejoin the army

Flaws: Ugly, Terse. Bonds: Family, Military, Job, Enemies. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Veloptima Wildwander, Female Gnome Adept 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)17 (+3) 13 (+1)13 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. 1 Magnifying glass.


Social Check DCs


Quelenna Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She usually wears her blue robe and has her kukri always slung over her shoulder. She carries a battered shortspear and tarnished kukri as well. She has black hair. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She plays an instrument quite well.

History: She was born to loving parents in a slum to the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quelenna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry her brother to traveling adventurers; and she is unsatisfied with her job

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Server

Voice: Low range voice

Attributes [hide]

Quelenna Selevarun, Female Elf Druid 1
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Sylvan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp. Moss agate (10 gp). 1 Tanglefoot bags.


Social Check DCs


Ida Wakefield, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears baggy grey pantaloons and a violet scarf. Her hair is long and white with streaks of silver, and is pulled back with small grey clips. Her eyes, though not visible through her cowl, are brown.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a font of random trivia from the lore and stories she has discovered

History: Ida was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Ida and her spouse have recently divorced.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Ida Wakefield, Female Human Warlock 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 150 gp.


Social Check DCs


Lance Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet tunic with black highlights, and long red pants that bunch up around his shoes and is in decent physical shape. His golden hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Lance was born on a far southern forest where he grew up under the tutelage of his father, an expert Miller. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's in love; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Depressed. Bonds: Military, Immigrant, Criminal record, Has a crush. Occupation: Miller

Voice: American accent

Attributes [hide]

Lance Martell, Male Half-Elf Fighter 2
Medium (4'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Aquan, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1400 sp.


Social Check DCs

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