Megged Peyton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'5" northern man, he wears a white collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His hair is short and brown. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To be a Bounty Hunter again; and wants to open a new tavern
Ideals: Persistence, Justice. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 40 gp.
Alex Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow coat over a violet low-cut shirt, and a deerstalker hat upon his head. With bright brown hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.
Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Slave, Enemies. Occupation: Server
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 2000 cp. Rose (20 gp). Jasper (20 gp). Tourmaline (60 gp). 1 Masterwork Common Melee.
Aldous Clive, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's father didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Justice. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Has a crush. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Emma Acton, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many white ritualistic tattoos. She tends to wear a grey poncho over her likewise colored trousers and shirt. She keeps her chestnut hair in a pixie cut. Her hazel eyes are slightly larger than normal.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Layabout for the past few years.
Motivation: To prove her worth to the world; and she seems to be bored by most things
Ideals: Passionate. Flaws: Mundane, Impulsive. Bonds: Family, Job. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Solid gold idol (300 gp).
Nákra Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown and very short. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.
History: He was raised in a desert tribe. Nákra liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Optimist. Flaws: Selfish. Bonds: Rich, Nature. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1900 sp. 1 Masterwork manacles.
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