Manfred Badger, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a grey costume with the symbols of the sun god on his torso. His golden hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are amber.
Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Manfred's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 7 years.
Motivation: He's in love; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Rich, Nature, Job, Has a crush. Occupation: Cartwright
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp. Red-brown spinel (140 gp).
Gorgûm Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His chestnut hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Gorgûm isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is a very good compulsive liar and kleptomaniac.
History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Shipwright, and he later adopted a second daughter.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Bonds: Attractive, Criminal record, Poor, Family. Occupation: Shipwright
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 350 gp. 1 Masterwork Common Melee.
Andram Doom, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear green tank tops with red pants. His hair is brown and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast island. His mother was a soldier and died while he was still young. Andram was left his mother's suit of armor and trained in its use and care. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Nature, Military. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Rose (40 gp). Rhodochrosite (15 gp). Golden pearl (140 gp).
Great Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She has the majority of her body covered in plate. Her orange fur is drawn into a tight pony tail with a clover scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and she's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 5000 cp. Jade (110 gp).
Harvest Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears baggy brown pantaloons and a white scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her beige fur is still thick. Her eyes are blue and catlike.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is skeptical of what others tell her and is slow to trust.
History: Gifted from a young age, Harvest studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Doesn't want to be a Marshal and was forced into it by her family.
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 300 sp.
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