Hugolina Kent, Female Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she is generally shirtless and showing off her tattooed chest. Her black hair is singed and shortened. She has several tiny jet earrings on each ear.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born at the edge of vast forest. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is a bit of a kleptomaniac.
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Rich, Criminal record, Nature. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 160 gp. Smoky quartz (20 gp).
Enna Berevan, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is golden and curly. Her fierce hazel eyes like to dwell on things.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Enna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To end her boredom; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Flaws: Mundane. Bonds: Enemies, Poor. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 210 gp. Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Antitoxin.
Emerald Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears pastel cloth garments or leather armor. His yellow fur is unkempt and raggedy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Armara Honor, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blue hair is thinning but still full. She wears round tiny glasses practically rammed into her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She enjoys reading and quiet.
History: She was born in the south. In her 17th year, her parents were killed by a brigands raid, leaving Armara alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To share knowledge with the world; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Philantrophist, Logical. Bonds: Adventurer, Immigrant, Enemies. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp. Iolite (20 gp). Chrysoberyl (140 gp). Tourmaline (140 gp).
Seebo Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered shortbow and tarnished shortspear as well. With a patchy chestnut beard and wild chestnut hair. His eyes are hazel.
Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Bellfounder, who enjoyed hunting, Seebo was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Rich, Nature. Occupation: Mayor
Voice: American accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 80 gp.
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