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Advanced [show]


Nalral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky grey painted plate armor. His blonde hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: Nalral was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Persistence, Athletic. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Nalral Glanhig, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)11 (+0) 8 (-1)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oriel Barney, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest and prefers blue and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. Her hair is cut close to her head. Her gray unseeing eyes seem to look past you.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She can't help but pocket interesting objects she comes across

History: Gifted from a young age, Oriel studied abroad. She moved out east to avoid the crime she committed. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Criminal record. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Oriel Barney, Female Human Cleric 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Zircon (50 gp). 1 Darkwood Buckler.


Social Check DCs


Griselda Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears yellow leather gloves, a yellow jacket, and tight pants. Her long silver hair is drawn into a two foot long braid. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: This woman loves writing and to teach people writing more than just about anything. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born blind and as such lacked many opportunities for work. She went to a religious school and was inspired by the priests there in charitable deeds. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Griselda Siannodel, Female Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Freshwater pearl (12 gp).


Social Check DCs


Sarah Law, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. She sports black long hair. She wears large thick round spectacles.

Personality: While she acts the brute, she is far gentler than she would appear. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has decided she is irredeemable.

Ideals: Fighting, Opinionated. Bonds: Criminal record, Nature. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Sarah Law, Female Human Paladin 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Veloptima Gummen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear ponchos typically of a light tan in addition to tight pants. Her moppish red hair is in a traditional bowl cut. She has hazel eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: She was always a brilliant, if unscrupulous mind. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She has since lost track of the people in her past.

Motivation: To unite with her brother; and her relatives are trying to arrange a marriage

Ideals: Persistence, Artistic, Logical. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Tailor

Voice: Soft and melodious

Attributes [hide]

Veloptima Gummen, Female Gnome Druid 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Infernal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs

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