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NPC Generator

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Advanced [show]


Naeris Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears many layers of old clothing at all times. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Mercenary, but he was a colossal failure. He has achieved small success as a Bather.

Motivation: Expand his business; and to end his boredom

Flaws: Ugly, Impulsive, Mundane. Bonds: Poor, Job. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Naeris Floshem, Male Half-Elf Cleric 1
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp.


Social Check DCs


Anselm Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is greasy and uncared for. He has amber eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. After coming to the age of reason, Anselm took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Middleton, Male Human Fighter 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp. Chrysoprase (30 gp).


Social Check DCs


Zepar Strength, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy green pantaloons and a white scarf. He keeps his silver hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of specialists.

Motivation: To clean up the streets; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Joker, Entrepeneur. Flaws: Secretive. Bonds: Nature, Guardian. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Zepar Strength, Male Tiefling Warlock 2
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 1500 sp. 1 Masterwork Common Melee.


Social Check DCs


Modean Power, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Dwarven culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. His mother had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Dwarven compassion; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Racist, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Modean Power, Male Tiefling Monk 2
Medium (5'3") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Beast In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Shepherd uniform. His fur is lavender, silky, and of moderate length. His fierce green eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west to a Shepherd, Beast learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He has drifted from career to career and currently works as a Shepherd.

Motivation: He is unsatisfied with his job; and to be a layabout again

Flaws: Shy, Fearful. Bonds: Job, Attractive. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Beast In the Wind, Male Tabaxi Monk 2
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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