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NPC Generator

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Advanced [show]


Dimble Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This man wears baggy blue pantaloons and a grey scarf. He is muscular with a powerful set of arms. His long blonde hair reaches down to his waist. His brown eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Shy. Bonds: Slave, Rich, Job. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Dimble Loofollue, Male Gnome Monk 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Fenriz Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Fenriz lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Herbalist. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Family, Job, Adventurer. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Fenriz Remorse, Male Tiefling Warlock 3
Medium (5'7") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 16 (+3)12 (+1)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp.


Social Check DCs


Tricking Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. Her red fur has been sun bleached extensively. She is very pretty but has cold, dead eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She receives visions of the future at random moments

History: She was born in the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.

Motivation: Wants to raise her children well.

Ideals: Gifted. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Tricking Buttons, Female Tabaxi Barbarian 1
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Euphemia Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is typically in her Bounty Hunter uniform. Her blonde hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bounty Hunter arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She has achieved small success as a Bounty Hunter.

Motivation: Wants to open a new tavern; and she has money and likes to spend it

Ideals: Philantrophist, Optimist. Bonds: Job, Rich. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Euphemia Cherrycheeks, Female Halfling Wizard 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Aquan, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 70 gp. 4 Acid flasks.


Social Check DCs


Millicent Pinkerton, Female Human [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears grey trousers with brown and blue striped suspenders. She wears various colorful collared shirts. Her skin is also unnaturally pale. Her golden hair, when down, is lengthy. Her hazel eyes dart from person to person.

Personality: A deeply religious woman she believes everything happens for a reason. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Crown-heir, Millicent learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Millicent took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She struck the Crown-heir job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Ugly. Bonds: Religious, Rich, Job, Nature. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Millicent Pinkerton, Female Human Monk 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 200 sp.


Social Check DCs

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