Aym Bliss, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is well dressed, but even with her fine clothing she looks run-down. She is muscular with a powerful set of arms. Her black hair is braided into rings. Her eyes are a pleasant white.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She served in the navy to pay for her family's outstanding loans. When Aym reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. By chance she met her sister recently and the two have been together since.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Family, Job. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Hamil Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length brown hair. His eyes are green and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: A rival would like him out of the picture; and seeks redemption
Flaws: Emotional. Bonds: Job, Military, Adventurer, Criminal record. Occupation: Jeweler
Voice: Spits words with contempt
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Draconic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 pp. Large well-done wool tapestry (100 gp). 1 Chain shirt.
Kilvar Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.
History: Kilvar hails from a village terrorized by brigands. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Joker. Flaws: Insane, Selfish. Bonds: Enemies, Job. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 18 (+4) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Goblin, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1 Smokesticks.
Quespa Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. Her bronze crest is lengthy and is close to two feet long. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy.
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Bulzo Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His white hair is knotted and matted. His gray eyes peer out from beneath his wide-brimmed white hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to loving parents in a slum to the north. After coming to the age of reason, Bulzo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Locksmith for hire.
Motivation: Revenge; and many giants want him driven away
Ideals: Gifted. Bonds: Job, Adventurer, Poor, Enemies. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Druidic, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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