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Wrenn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. His ears are large.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To be a Barber again.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Guardian, Job, Slave. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Wrenn Wildwander, Male Gnome Aristocrat 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 380 gp.


Social Check DCs


Doudra Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in collared shirts and wears a proper scarf over her head. She wears her black crest down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She has always had a great fascination with Half-Elven culture. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Doudra lived on a farm with her father, near the main road leading to a nearby town. Doudra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her son

Ideals: Athletic. Flaws: Racist. Bonds: Job, Family, Nature. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Doudra Yarjerit, Female Dragonborn Monk 2
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 320 gp. 1 Magnifying glass.


Social Check DCs


Nala Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a green tunic with yellow highlights, and long white pants that bunch up around her shoes. She wears her rusty crest down. She wears large thick round spectacles.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Energy wise she seems alert and responsive.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A freak accident while working with her Mortician mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Slave, Adventurer. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Nala Hashphronyxadyn, Female Dragonborn Commoner 3
Medium (6'5") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 14 (+2)18 (+4)
Skills Investigation +2, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Golden yellow topaz (700 gp). 1 Chain shirt. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Gomory Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He carries with him a set of monstrous two handed axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. This brown eyed westerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast plains. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Justice. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Gomory Benson, Male Human Fighter 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: Tiger eye turquoise (10 gp). 1 Masterwork Common Melee.


Social Check DCs


Cora Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Bricklayer. She is physically well-built. Her chestnut hair is still thick. Her green eyes lackadaisically let the world flow into them.

Personality: She likes to make people angry or surprised. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She got into the Bricklayer business at a young age. From there she went from mercenary job to mercenary job. She left for the west, certain she would find work there.

Motivation: She feels kind of lost in life; and further expansion of business

Flaws: Antagonistic, Depressed. Bonds: Adventurer, Job, Immigrant. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Cora Wildcloak, Female Halfling Rogue 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp.


Social Check DCs

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