Sekhmet Beauty, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a green tunic with violet highlights, and long brown pants that bunch up around her shoes. Her brown hair is slicked back into a classic pompadour. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves telling others what to do and how they should feel about things. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Sekhmet lived on a farm with her mother, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Soapmaker.
Motivation: Wants to open a new tavern.
Ideals: Opinionated, Philantrophist. Bonds: Family, Job. Occupation: Soapmaker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Clerebold Fidget, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His brown hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Joker, Optimist. Flaws: Ugly. Bonds: Military. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Large well-done wool tapestry (200 gp).
Gerard Halsey, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Merchant uniform. He is bristling with hidden weapons, mostly shortspears and longswords. He wears his golden hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a very good compulsive liar and kleptomaniac.
History: A powerful necromancer made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Flaws: Depressed. Bonds: Job, Criminal record, Attractive, Mentor. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 2000 cp. Silver pearl (100 gp). 2 Antitoxin.
Nurkara Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a brown shirt with thin black vertical stripes and grey pants. Her skin is also unnaturally pale. She keeps her long blonde hair kept up in a rat tail. She has amber eyes and a brown hat with a black feather.
Personality: Always inclined to offer people food she seems plenty friendly. She believes the world needs to unite to get rid of drow once and for all.
History: Born to a Bookbinder, her mother struggled to pay the bills. Nurkara was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Religious. Occupation: Seamstress
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp. Chrysoberyl (50 gp).
Sarai Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing colorful clothing, dressed as a Dyer. Her hair, while still mostly black, has prominent grey streaks. Her face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Sarai embodies much of what other species detest in the Halflings. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her poetry dream.
Motivation: She is content; and she seems to be bored by most things
Ideals: Artistic. Flaws: Ugly, Antagonistic, Impulsive, Disease, Mundane. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp. 1 Masterwork Common Melee.
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