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NPC Generator

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Advanced [show]


Vaina Coleman, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is well dressed, but even with her fine clothing she looks run-down. Her white hair has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Vaina was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.

Motivation: To unite with her sister; and she loathes her own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Family. Occupation: Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Vaina Coleman, Female Half-Elf Barbarian 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Lance Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his rapier ready. His hair is cut close to his head. This green eyed westerner is not easily forgotten.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He is the product a well kept family trust fund and as such has never really known need. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Bonds: Attractive, Criminal record, Rich. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Lance Breeden, Male Human Commoner 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp.


Social Check DCs


Lone In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. His red fur, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Lone was raised in a hard working conservative environment. His childhood dream was to be a Mercenary, but he was a colossal failure. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Lone In Woods, Male Tabaxi Rogue 3
Medium (5'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Zanna Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'4" and is a bit bulky. She is very muscular particularly in the legs. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a very tight haircut. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Zanna was born in the south. At a young age she loved to build and create. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother

Ideals: Joker, Philantrophist, Persistence. Bonds: Attractive, Family. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Zanna Boondiggles, Female Gnome Bard 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10000 cp. 1 Holy water. 3 Antitoxin. 1 Everburning torch.


Social Check DCs


Enna Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She carries a battered lance and tarnished hammer as well. She has slicked back chestnut hair. She has blue eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to loving parents in a slum to the south. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Enna Dulmage, Female Half-Elf Adept 4
Medium (5'4") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)8 (-1) 13 (+1)14 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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