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NPC Generator

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Advanced [show]


Lavinia Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She sports white long hair. Her skin is flawless and her violet eyes scan people very quickly.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is frequently practicing swordplay.

History: She was born several months after her father was called into army service. She went to a religious school and was inspired by the priests there in charitable deeds. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets; and she feels kind of lost in life

Flaws: Depressed. Bonds: Attractive, Military, Religious, Guardian. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Lavinia Fatrabbit, Female Halfling Barbarian 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Pelt On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her fur is greying and her face has many wrinkles. She has a dull look in her blue eyes.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Pelt has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: She is currently in port desperately looking for someone to get her out; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane, Disease. Bonds: Enemies, Rich, Slave. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Pelt On the Water, Female Tabaxi Ranger 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 13 (+1)18 (+4)
Skills History +1, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 gp.


Social Check DCs


Qemuel Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His eyes are likewise gold.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Shy. Bonds: Military, Adventurer, Religious. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Qemuel Cheer, Male Tiefling Wizard 3
Medium (6'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Synthrin Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She dresses in green turtlenecks beneath a tan coat with yellow slacks. Her whole body is exceptionally muscular. She has no crest. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is irascible and easily irritated. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Synthrin took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove her worth to the world; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Nature. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Synthrin Phrahdrandon, Female Dragonborn Cleric 4
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp.


Social Check DCs


Millicent Alton, Female Human [Permalink]

Personal [hide]

Description: She wears a grey top hat and grey clothes. She is physically well-built. She has done her best to style her blonde hair to look like a famous performer. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: Eccentric and domineering, Millicent will drive conversation. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gifted from a young age, Millicent studied abroad. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Extrovert, Gifted, Optimist. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Millicent Alton, Female Human Commoner 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Athletics +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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