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Advanced [show]


Luthra Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left leg. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are blue.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Luthra Shadowcloak, Female Gnome Wizard 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 24 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 20 (+5)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1200 sp.


Social Check DCs


Alice Bentley, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a worn and beaten armor. Her hair is long and black with streaks of red, and is pulled back with small grey clips. Her green eyes peer out from beneath her feathered grey hat.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Navigator but believes her peers are too gung-ho.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Religious, Immigrant. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Alice Bentley, Female Human Rogue 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)10 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp. Rock crystal (60 gp).


Social Check DCs


Raymond Garfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long brown beard, and similarly colored long hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has money and likes to spend it

Flaws: Shy. Bonds: Rich, Attractive, Military, Criminal record. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Raymond Garfield, Male Human Monk 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 70 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Whurbin Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light grey in addition to tight pants. He wears his hair in dreadlocks. His eyes are likewise amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Nature, Mentor, Family. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Whurbin Goldfinder, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)8 (-1) 14 (+2)10 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 50 gp. Star rose quartz (80 gp). Silver pearl (120 gp).


Social Check DCs


Mardnab Offund, Female Gnome [Permalink]

Personal [hide]

Description: She wears baggy blue pantaloons and a black scarf. Her blonde hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Mardnab took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and revenge

Ideals: Passionate, Entrepeneur, Gifted. Flaws: Insane. Bonds: Enemies. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Mardnab Offund, Female Gnome Aristocrat 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)13 (+1) 11 (+0)8 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs

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