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NPC Generator

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Advanced [show]


Maynild Richie, Female Human [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her flail always slung over her shoulder, and carries flails. Her hair is auburn and very short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the north. A few years later when the east was not economically sound they moved to her current location. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she wants to meet her childhood hero

Ideals: Fighting, Justice. Bonds: Attractive, Adventurer, Immigrant. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Maynild Richie, Female Human Bard 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Nissa Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears tight fitting clothing which further accentuates her frame. She is muscular with a powerful set of arms. She has styled her silver hair well, parting it to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a desert tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Being a Layabout kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nissa Ironhide, Female Gnome Monk 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 18 (+4)12 (+1)
Skills Investigation +2, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 240 gp. Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Ekk Hayhurst, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her white hair is still thick. She wears large thick round spectacles.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born to a pair of adventurers, Ekk grew up listening to her mother's many stories. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: She has passion for adventuring and risk; and doesn't want to be a herbalist and was forced into it by her family

Ideals: Fighting, Athletic, Optimist. Bonds: Family, Adventurer. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Ekk Hayhurst, Female Half-Orc Cleric 1
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)12 (+1) 14 (+2)10 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Brown-green garnet (90 gp). 4 Smokesticks.


Social Check DCs


Eiravel Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the east, but his parents moved at a very young age to the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Religious, Immigrant. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Eiravel Qualanthri, Male Elf Rogue 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gurdis Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is renowned for her bright brown dresses and hats. She sports silver long hair. Her eyes are brown and beady.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Gurdis was born in the north. At a young age she loved to build and create. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is currently in port desperately looking for someone to get her out; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Nature, Criminal record, Slave. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Gurdis Burrowfound, Female Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)18 (+4) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Giant, Ignan, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 180 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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