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Advanced [show]


Druuk Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his black robe and has his axe always slung over his shoulder. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Druuk is depressed about a lot of things. He tends to be a nihilist. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Druuk was born in the south. At a young age he loved to build and create. In his 16th year, his parents were killed by a goblins raid, leaving Druuk alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of goblins.

Ideals: Logical, Persistence. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Druuk Marlee, Male Half-Orc Monk 1
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Qualen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is muscular with a powerful set of arms. His red hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Qualen is combative with any and all who dare try his patience in the slightest.

History: Qualen was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He became a Miner soon after.

Motivation: Further expansion of business; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated, Justice. Bonds: Job, Enemies. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Qualen Cobblelob, Male Gnome Adept 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Akta Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is wearing the road beaten gear of a warrior. Her whole body is exceptionally muscular. Her red hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Akta lived on a farm with her mother, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has since lost track of the people in her past.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Fighting, Opinionated. Flaws: Antagonistic, Racist. Bonds: Immigrant, Family. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Akta Mockery, Female Tiefling Paladin 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 15 (+2)18 (+4)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp.


Social Check DCs


Anverth Turen, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'8" and wears rags and sports a simple walking cane. He has moderate length chestnut hair. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: Born to a Barrister, his mother struggled to pay the bills. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Family, Adventurer. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Anverth Turen, Male Gnome Sorcerer 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 sp. Smoky quartz (40 gp). Brown-green garnet (100 gp). Chrysoprase (40 gp). 1 Small steel mirror.


Social Check DCs


Heian Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hasn't been sleeping well lately.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and an old rival family wants him found

Ideals: Opinionated. Flaws: Insomniac. Bonds: Immigrant, Military, Family. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Heian Koehlanna, Male Elf Warlock 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills History +3, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 130 gp.


Social Check DCs

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