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NPC Generator

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Advanced [show]


Traulam Goltorah, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tattered old clothes. With bright brown hair. She wears crescent spectacles with a black brim.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Traulam Goltorah, Female Elf Bard 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Elysande Emsworth, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and tends to wear a large grey jacket. She wears a broad hat to hide her balding. Her green eyes have a joyful gleam in them most of the time.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is able to fit into much smaller and tighter spaces than normal.

History: Born in the east to a Sailor, Elysande learned a great deal about her mother's area of expertise. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She now owns her own business.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and she wants to meet her childhood hero

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Elysande Emsworth, Female Human Rogue 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Don Marston, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His eyes are likewise violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Don took refuge in the old dungeon and found the beat up greataxe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge.

Ideals: Athletic, Fighting. Flaws: Selfish. Bonds: Attractive, Nature, Enemies. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Don Marston, Male Human Ranger 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp.


Social Check DCs


Windy Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Miner does. His cinnamon fur is singed and shortened. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Windy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Miner.

Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Criminal record. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Windy Of Clay, Male Tabaxi Bard 2
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 14 (+2)17 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Shivering Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His long orange fur is drawn into a two foot long braid. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born in the west, but his parents moved at a very young age to the north. Through the years after Shivering was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Shivering's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Shivering Of Ale, Male Tabaxi Barbarian 3
Medium (5'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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