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Advanced [show]


Azzakh Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a black and brown robe with the hood down. His crest, while still mostly rusty, has prominent grey streaks. His red eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Entrepeneur. Flaws: Sensitive. Bonds: Job, Family. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Azzakh Turnuroth, Male Dragonborn Paladin 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Red garnet (50 gp).


Social Check DCs


Merla Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a morningstar on her belt. She carries with her a set of morningstars on her belt, each one with a ruby on the hilt. She has a very tight haircut. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is business-like. She takes instructions and follows them to the letter. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west her family was never financially stable. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merla fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is terrified, and will act out of fear.

Ideals: Fighting, Professionalism. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Merla Appleblossom, Female Halfling Monk 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Dara Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears a wide-brimmed hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was always a brilliant, if unscrupulous mind. She found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She used her abilities to travel the world and help people.

Motivation: She has passion for adventuring and risk.

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Dara Markum, Female Half-Elf Ranger 2
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 17 (+3)15 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 330 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beatrice Bradley, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally shirtless and showing off her tattooed chest. She wears her hair in dreadlocks. She wears large thick round spectacles.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 8 years.

Motivation: Balancing her hectic life and new Interpreter responsibilities is difficult; and to settle down with her crush

Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Beatrice Bradley, Female Human Ranger 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 sp.


Social Check DCs


Windy Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a simple brown robe with yellow stripes complete with hood, he is not a threatening figure. He sports a flattop fur cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Mortician. He works hard and plays hard.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Job, Mentor, Religious. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Windy Plume, Male Tabaxi Ranger 1
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Golden pearl (50 gp).


Social Check DCs

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