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NPC Generator

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Advanced [show]


Sannl Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is lengthy. She wears a mask on her face.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is an amazing painter.

History: Gifted from a young age, Sannl studied abroad. From there she went from mercenary job to mercenary job. She has drifted from career to career and currently works as a Spy.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Spy

Voice: Raspy

Attributes [hide]

Sannl Bofdann, Female Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Ignan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 gp. Freshwater pearl (8 gp). Star rose quartz (80 gp). Carnelian (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Zogdûsh Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. His white hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Zogdûsh hails from a village terrorized by goblins. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Fighting, Gifted. Bonds: Enemies, Family. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Zogdûsh Marlowe, Male Half-Orc Ranger 1
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs


Fonkin Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly scythes and hand crossbows. His black hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Passionate, Professionalism. Flaws: Disease. Bonds: Criminal record, Slave. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Fonkin Maekkelferce, Male Gnome Rogue 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 16 (+3)17 (+3)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 cp. Red-brown spinel (40 gp). Silver pearl (40 gp). Jade (40 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Cask Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She keeps her red fur in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Cocky and sure of herself, she believes she is the best Shoemaker born in the past three hundred years. Further she is a bit of a stoner and is frequently out of it.

History: A powerful necromancer made her what she is. She was an athlete and attended two major summer competitions. She never won. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic. Flaws: Insomniac, Addict. Bonds: Job, Mentor. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Cask Shoe, Female Tabaxi Bard 2
Medium (4'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 10 (+0)18 (+4)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Healer’s kit.


Social Check DCs


Gunnloda Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears rags and sports a simple walking cane. She has wavy brown hair. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She is extraordinarily eccentric. She feeds upon the attention of others.

History: She got into the Assassin business at a young age. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Insomniac. Bonds: Poor, Attractive, Job, Family. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Gunnloda Daerdahk, Female Dwarf Adept 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp.


Social Check DCs

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