Maynild Brent, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a grey cloak and cross-gartered tan stockings. Her brown hair is singed and shortened. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the north, but her parents moved at a very young age to the west. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she is terrified, and will act out of fear
Ideals: Justice. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Infernal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Lone Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, white shirt, and brown tie. He carries a battered monstrous two handed axe and tarnished shield as well. He wears a colorful flower in his lavender fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Lone was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Guardian, Family. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. Emerald (400 gp). Aquamarine (900 gp).
Pijjirik Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His blue crest is lengthy. His eyes are gold and beady.
Personality: He dislikes all the random violence that takes place in the north. Energy wise he seems alert and responsive.
History: The child of northern immigrants he idolized his father. His martial abilities were realized during a raid on his village. He left for the north, certain he would find work there.
Motivation: He has comitted a past crime that haunts him to this day; and to pay off his debts
Ideals: Pacifist, Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Adventurer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Vani High-hill, Female Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this southern woman wears a red costume with the symbols of strength on her torso. Her blonde hair is styled in orderly dreadlocks. She has gleaming, smiling hazel eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She feeds upon the attention of others.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vani took refuge in the large cave and found the beat up flail and armor she uses now. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Quelenna Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a yellow coat. She carries a battered pickaxe and tarnished bastard sword as well. She keeps her black hair in a flapper bob. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Quelenna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Quelenna studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted divine powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Religious. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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