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Advanced [show]


Dazzazn Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green cloak and cross-gartered grey stockings. He wears a feathered hat to cover his moderate length scarlet crest. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Dazzazn studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. He became a Layabout soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business

Ideals: Joker, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Layabout

Voice: American accent

Attributes [hide]

Dazzazn Kimbatuul, Male Dragonborn Rogue 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 60 pp.


Social Check DCs


Aust LaHood, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. He wears his golden hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Fighting. Flaws: Antagonistic, Impulsive, PTSD. Bonds: Rich, Attractive. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Aust LaHood, Male Half-Elf Monk 2
Medium (5'5") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Katherine Gresham, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries a battered ceremonial dagger and tarnished hand crossbow as well. Her auburn hair is unkempt and raggedy. She wears a mask on her face.

Personality: Prone to second guessing herself, she comes off as nervous. She is skeptical of what others tell her and is slow to trust.

History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the south

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Katherine Gresham, Female Human Expert 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)17 (+3) 9 (-1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Sylvan, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Mamnen Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His red hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Ideals: Impeccable. Bonds: Attractive, Rich, Criminal record. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Mamnen Fluke, Male Tiefling Cleric 3
Medium (5'10") Tiefling, True Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. Amber (90 gp). Aquamarine (300 gp). 1 Simple lock. 1 Simple lock.


Social Check DCs


Mardnab Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman prefers to wear flannel. Her hair is cut close to her head. Her blue unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Animals are drawn to her, and she is able to talk to them.

History: Born to a Adventurer, her mother struggled to pay the bills. Cursed with a spirit at a very young age, Mardnab has worked very hard to control her curse. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her sister; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Family. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Mardnab Nucklestamp, Female Gnome Adept 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Celestial, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs

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