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NPC Generator

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Advanced [show]


Mozikth Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has styled his brass crest well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Mozikth was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to find somewhere to settle down

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Religious. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Mozikth Kimbatuul, Male Dragonborn Druid 3
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Amethyst (80 gp). Malachite (14 gp).


Social Check DCs


Rael Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic, Joker. Bonds: Attractive, Criminal record, Military. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rael Musumeci, Male Half-Elf Aristocrat 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Uraim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean grey cloak covering his clean studded leather. His chestnut hair is greasy and uncared for. His thin eyebrows rest above his beady amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of brigands once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Uraim Ironfist, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 13 (+1)7 (-2)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 170 gp. 1 Superior lock.


Social Check DCs


Alice Brownrigg, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Sporting a golden mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Optimist. Flaws: Insomniac, Impulsive. Bonds: Poor. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Alice Brownrigg, Female Human Sorcerer 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 9
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp.


Social Check DCs


Seven Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His orange fur is smooth and relatively long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. Through the years after Seven was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Seven's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Entrepeneur, Athletic. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Seven Of Shadows, Male Tabaxi Expert 3
Medium (6'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)17 (+3) 16 (+3)13 (+1)
Skills History +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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