Dayereth Franklin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many brown ritualistic tattoos. He wears a simple yellow robe with brown stripes complete with hood. His white hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to make almost anything out of random pieces of junk.
History: The child of a Shipwright, who enjoyed hunting, Dayereth was taken on many hunting expeditions. A freak accident while working with his Shipwright mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Ugly, Emotional, Disease. Bonds: Nature. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal, Draconic
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +5
Possessions: 500 gp.
Theodoric Kimberly, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a brown poncho over his likewise colored trousers and shirt. His black hair is braided into rings. He is baby faced.
Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: He was born in the east, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and he's in love
Ideals: Disciplined, Logical. Bonds: Immigrant, Nature, Has a crush. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Oppleby Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. He has a slight overbite and is overall scrawny. He has styled his silver hair well, parting it to the left. His eyes are hazel and beady.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Rich, Slave. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 180 gp. Hematite (11 gp). Amethyst (150 gp). Amber (150 gp).
Eldeth Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a simple burlap shirt and baggy pants. She conceals her shortspear with her veritable burlap sack of a shirt. Her golden hair, when down, is lengthy. Her eyes are amber and she is always smoking a pipe.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She believes the world needs to unite to get rid of giants once and for all.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. By chance she met her sister recently and the two have been together since.
Motivation: She seems to be bored by most things; and doesn't want to be a architect and was forced into it by her family
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 20 (+5) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Tiaathque Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. Her blonde hair is heavily combed to the right. She wears large thick round spectacles.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Gifted from a young age, Tiaathque studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Rich, Enemies. Occupation: Beggar
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
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