Shane Atherton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long auburn hair reaches down to his waist. His eyes are likewise gray. His teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Doctor
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp. Sard (60 gp). 1 Chain shirt.
Halimath Horineth, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man dresses in blue turtlenecks beneath a green coat with grey slacks. His silver hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. During his travels, Halimath and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Halimath discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Halimath fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Professionalism. Flaws: Depressed. Bonds: Poor, Religious, Attractive. Occupation: Scribe
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp. Onyx (70 gp). Lapis lazuli (15 gp). 1 Banded mail.
Nalral Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple grey robe with brown stripes complete with hood. His hair is chestnut and curly. His blue eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.
History: He was raised in a island tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate, Fighting. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 19 (+4) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Gerbo Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by sweets. His auburn hair is singed and shortened. His eyes are a pleasant green.
Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the west to a Seamstress, Gerbo learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it; and to reunite with his absent father
Flaws: Ugly. Bonds: Job, Mentor, Family, Rich. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Adrie Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is braided into rings. She has a tattooed face.
Personality: She snorts whenever she laughs or is feeling confident. She would rather hide behind her crafts than deal with other people.
History: She got into the Bounty Hunter business at a young age. Cursed with lycanthropy at a very young age, Adrie has worked very hard to control her curse. She then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Artistic. Flaws: Shy, Disease, Mundane. Bonds: Job. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
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