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Advanced [show]


Anverth Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His brown hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Secretive. Bonds: Mentor. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Anverth Sympony, Male Gnome Fighter 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 120 gp.


Social Check DCs


Tod Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a red shirt with thin green vertical stripes and black pants. His whole body is exceptionally muscular. His small hat is riddled with cuts and holes. He has brown eyes and a red hat with a green feather.

Personality: A skeptical and narcissistic man, Tod's first love is himself. His second love is also himself. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Tod Brightmoon, Male Halfling Monk 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 16 (+3)9 (-1)
Skills History +4
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Fallthra Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and typically wears grey cloth garments or leather armor. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her ears are large.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallthra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Athletic, Logical, Fighting. Flaws: Ugly, Greedy. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Fallthra Deepdelver, Female Dwarf Commoner 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp.


Social Check DCs


Ulfgar Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His chestnut hair and beard is wavy and long. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Ulfgar was born the youngest of three triplets. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and further expansion of business

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant, Job, Family. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ulfgar Thrahak, Male Dwarf Barbarian 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Conrad Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with brown stripes complete with hood. He has a slight overbite and is overall scrawny. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his sister to traveling adventurers.

Ideals: Passionate. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Conrad Alton, Male Human Commoner 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills Nature +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp.


Social Check DCs

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