Bathin Haste, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise silver. His teeth are white and perfect.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He feeds upon the attention of others.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and wants to raise his children well
Ideals: Passionate. Bonds: Attractive, Poor, Family. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 19 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 3 Antitoxin.
Hadarai Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He has wavy brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. In his 11th year, his parents were killed by a brigands raid, leaving Hadarai alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Server like his father before him.
Motivation: Balancing his hectic life and new Server responsibilities is difficult.
Bonds: Attractive, Job, Adventurer, Military, Enemies. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp.
Baern Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his greatsword always slung over his shoulder. He carries a battered halberd and tarnished greatsword as well. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac. Bonds: Religious, Rich, Enemies. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Gnoll, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Good lock.
Roondar Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing colorful clothing, dressed as a Sellsword. His chestnut hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: Roondar hails from a village terrorized by dire rats. His psionic abilities were realized during a raid on his village. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Adventurer, Enemies. Occupation: Sellsword
Voice: German accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Sapphire pendant on gold chain (500 gp). Solid gold idol (200 gp). A silver and pearl hairclip (70 gp).
Vistra Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a brown vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her red hair is lengthy. Her brown unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is lazy and tries to find solutions quickly.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Days after completing her studies, news broke out that her hometown was attacked by brigands. Vistra was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Many brigands want her driven away.
Ideals: Gifted. Flaws: Disease, Lazy. Bonds: Enemies, Criminal record. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 6000 cp. 3 Holy water.
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