Ekk Bradly, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on her right hand. Her golden hair is greasy and uncared for. Her blue eyes are slightly larger than normal.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does not trust anyone and sleeps with one eye open.
History: Born in a small village she learned the ways of the warrior from her father. While studying, she fell in love. They married and had a son. She has achieved small success as a Barrister.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: In love, Job. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 340 gp.
Drifting In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears pastel painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized topaz on his left hand. His brown fur is thinning but still full. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Weaver in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He has set out to sabotage the competition.
Motivation: To be a Navigator again; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Terran, Sylvan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Sannl Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is wearing colorful clothing, dressed as a Baker. Her hair is white, silky, and of moderate length. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Sannl was born with her mother's beautiful face. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sannl took refuge in the large cave and found the beat up axe and armor she uses now. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She has passion for adventuring and risk; and several ex partners dislike her way of doing things and want revenge
Bonds: Attractive, In love, Nature, Enemies, Adventurer. Occupation: Baker
Voice: Slurs words
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 90 gp. 3 Holy water.
Tree Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His beige fur is kept up in a ponytail inside a Stetson hat. His fierce yellow eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.
History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Persistence. Bonds: Has a crush, Nature, Rich, Adventurer. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Chalcedony (40 gp).
Fibblestib Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a kukri on his belt. With bright auburn hair and a scraggly beard. His eyes are a pleasant hazel.
Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fibblestib fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Job, Military. Occupation: Masseuse
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1000 sp. Black opal (700 gp). Deep blue spinel (600 gp).
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