Tree Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He dresses well, typically a more casual-formal manner. He has cinnamon fur. His copper eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: He was raised by priests from a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.
Motivation: His religion dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
Felosial Firahel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. She sports brown long hair. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Felosial was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better village for her children.
Motivation: Expand her business; and meet up once more with her childhood friend
Bonds: Attractive, Job, Has a crush, Adventurer, Poor. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 17000 cp.
Balimaar Snowdon, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His white hair is styled in orderly dreadlocks. He has gleaming, smiling hazel eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Melee.
Engong Copeland, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear white tank tops with tan skirt. She has wavy red hair. She wears crescent spectacles with a black brim.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: The child of a Crown-heir, who enjoyed hunting, Engong was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to her current location. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister; and to reunite with her absent mother
Ideals: Athletic, Joker. Bonds: Family, Nature, Immigrant. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Golden pearl (70 gp). Freshwater pearl (4 gp).
Diesa Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is dressed in earthy colors with a brown and green handkerchief worn on her right side. Sporting a brown mohawk this woman's hair draws a lot of attention. She has several tiny sapphire earrings on each ear.
Personality: She is happy with her job as a Dyer. She turns her eye from what people do, preferring to live and let live. A true patriot, Diesa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born the only child of a wealthy merchant. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a Dyer soon after.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Entrepeneur, Logical. Bonds: Rich, Job, Military, Nature. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 160 gp.
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