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Advanced [show]


Trey Hayley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a brown and white handkerchief worn on his right side. His red hair is lengthy. His amber eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy and tries to find solutions quickly.

History: He was born in the north, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Find a way to reverse the transformation of his brother; and he wants revenge against brigands

Flaws: Lazy. Bonds: Attractive, Adventurer, Immigrant, Enemies, Family. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Hayley, Male Human Commoner 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. A roughly beaten golden orb (60 gp).


Social Check DCs


Modean Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is silver, silky, and of moderate length. His fierce black eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Modean studied abroad. Modean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Modean decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Herbalist

Voice: Tuts and clicks tongue

Attributes [hide]

Modean Ecstasy, Male Tiefling Druid 1
Medium (6'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)17 (+3) 14 (+2)18 (+4)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Hamil TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'11". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is cut jaggedly and amateurishly. His skin is flawless and his green eyes scan people very quickly.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Hamil grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and to reunite with his old friends

Ideals: Opinionated, Logical. Bonds: Attractive, Adventurer, Has a crush. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Hamil TellPenny, Male Halfling Fighter 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)17 (+3) 14 (+2)12 (+1)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Giant, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Ulfgar Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with black pants, and carries flails. His tied-back hair is golden. His gray eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic, Disease. Bonds: Rich. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Ulfgar Frostbeard, Male Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Calcitro Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He has styled his brown hair well, parting it to the left. His eyes are likewise blue. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the north, certain he would find work there.

Motivation: Further expansion of business; and to be a map maker again

Ideals: Justice, Joker. Bonds: Attractive, Immigrant, Job. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Calcitro Deephollow, Male Halfling Commoner 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Red garnet (140 gp).


Social Check DCs

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