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NPC Generator

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Advanced [show]


Matilda Soames, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she typically wears brown cloth garments or leather armor. Her tied-back hair is silver. She wears a mask on her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She works hard and plays hard.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Architect and found it very stressful. She has never given up on her painting dream.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Artistic. Flaws: Disease, Hedonist, Fearful. Bonds: Job. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Matilda Soames, Female Human Warrior 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp. White pearl (90 gp).


Social Check DCs


Kildrak Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" northern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long white hair is drawn into a two foot long braid. He has brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Butcher business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. By chance he met his brother recently and the two have been together since.

Motivation: Expand his business.

Ideals: Logical. Bonds: Job, Family. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Kildrak Goblinbane, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 350 gp.


Social Check DCs


Adelard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, brown, dusty cloak. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 6 years old his parents immigrated from the east. Like his father and his brother before him, after school he went straight into learning to become a Map Maker. He has drifted from career to career and currently works as a Map Maker.

Motivation: Money/treasure; and someone believes him a fraud

Flaws: Shy. Bonds: Attractive, Enemies, Immigrant, Job, Rich. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

Adelard Tattersall, Male Human Barbarian 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 8 (-1)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 700 sp. Red-brown spinel (50 gp). 1 Silk rope.


Social Check DCs


Azza Idea, Female Tiefling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She dresses like a well dressed Bookbinder does. She has a hunchback. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.

Personality: She acts crazy and hedonistic. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in the west to a Bookbinder, Azza learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. She's also a talented Mason, but doesn't like to broadcast it.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Fighting, Persistence. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Bookbinder

Voice: Pronounces O like U

Attributes [hide]

Azza Idea, Female Tiefling Ranger 1
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 sp. Rock crystal (70 gp).


Social Check DCs


William Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an entirely yellow suit with pastel socks and a vest with buckled shoes. His white hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Adventurer, Rich. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

William Horner, Male Half-Elf Paladin 4
Medium (5'1") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Deep green spinel (80 gp). Rock crystal (50 gp). Deep blue spinel (200 gp). Malachite (12 gp).


Social Check DCs

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