Xanaphia Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears bulky yellow painted plate armor, and she perpetually has her warhammer ready. She keeps her long auburn hair kept up in a rat tail. Her thin eyebrows rest above her beady blue eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Xanaphia was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage
Ideals: Fighting, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 18 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Druidic, Abyssal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp.
Werydd Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'1" has a big stupid grin on her face most of the time. She wears a grey armored body suit, with a simple white line shooting up and back down. Her black hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, she has a hard time making friends. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Werydd was born the youngest of three triplets. Through the years after Werydd was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Werydd's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Werydd and her spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and find a way to reverse the transformation of her sister
Flaws: Insane, Antagonistic. Bonds: In love, Family. Occupation: Butcher
Voice: Old thin voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
Possessions: 160 gp.
Beast Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, brown, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His lavender fur is greasy and uncared for. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Beast was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and halfling compassion
Flaws: Ugly, Racist, Forgetful. Bonds: Slave, Poor, Enemies. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp. Red spinel (80 gp).
Hork Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white costume with the symbols of the four houses of cards on his torso. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a forest tribe. Through the years after Hork was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hork's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by drow. Hork was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and many drow want him driven away
Flaws: Ugly, Antagonistic, Greedy. Bonds: Nature, Enemies. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp. Deep green spinel (60 gp).
Sariel Jordan, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a violet tunic with black highlights, and long tan pants that bunch up around her shoes. Her white hair is styled in orderly dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Cocky and sure of herself, she believes she is the best Performer born in the past three hundred years. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born into a rich family. She made a point of taking high paying jobs and getting most of it up front. She has achieved small success as a Performer.
Motivation: She feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
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