Trail Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His orange fur is lengthy. He has hazel eyes and a pastel hat with a yellow feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. He has worked as a Carpenter like his father before him.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Job, Slave. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Adran Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this man prefers to wear flannel. His chestnut hair is smooth and relatively long. His gray eyes are slightly larger than normal.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He now mingles about in high society.
Motivation: He is content; and he is greedy
Ideals: Opinionated, Persistence. Flaws: Mundane. Bonds: Nature, Rich. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 50 pp.
Fargrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly morningstars and ceremonial daggers. He wears his silver hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Criminal record, Mentor. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 220 gp.
Tiaathque Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and sports tan clothing, slightly heavier than average wear. Her chestnut hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Tiaathque is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She plays an instrument quite well.
History: Tiaathque was born with her mother's beautiful face. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Extrovert, Artistic, Gifted. Flaws: Insomniac. Bonds: Attractive. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Oriff Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in an above average manner. With wild brown hair. She wears round tiny glasses practically rammed into her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tailor arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Joker. Bonds: Attractive, Has a crush, Rich. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
