Lance Easton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is knotted and matted. His eyes are gray and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Gifted, Fighting. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp. Chrysoberyl (90 gp).
Valafar Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is dressed in an above average manner. His long dark red hair is drawn into a two foot long braid. His red eyes have a joyful gleam in them most of the time.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Valafar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Poor, Enemies. Occupation: Slave Trader
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp.
Buvvie Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She dresses in tan turtlenecks beneath a blue coat with grey slacks. Her hair, while still mostly black, has prominent grey streaks. Her fierce hazel eyes like to dwell on things.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Buvvie was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Crown-heir they were divorced and she won custody of their daughter. She worked as a Miller, and she later adopted a second daughter.
Motivation: To clean up the streets.
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Poor, Family. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 9000 cp.
Vondal Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear brown pants and tee shirts, and sports empty pouches on his belt. His red hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.
History: He was born into a rich family. Vondal was born on a far eastern island where he grew up under the tutelage of his mother, an expert Junk Dealer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Depressed, Insomniac. Bonds: Rich, Immigrant. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (500 gp). Finely wrought small gold bracelet (50 gp).
Cockaby Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has chestnut hair. His eyes are gray and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Cockaby embodies much of what other species detest in the Gnomes. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He is a Jackalwere in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic. Bonds: Rich, Enemies, Adventurer. Occupation: Bowyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp.
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