Orthog Trollope, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright black suits and hats, and a wedding ring on his right hand. His chestnut hair is cut short. He wears crescent spectacles with a black brim.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Shepherd in town.
History: The child of a Dyer, who enjoyed hunting, Orthog was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Secretive. Bonds: In love, Job, Nature. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: 50 gp. 1 Half-Plate.
Fibblestib Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his black hair up. He has blue eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Healer.
Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear
Flaws: Antagonistic, Impulsive, Fearful. Bonds: Rich, Job. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Kellen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with music.
History: Kellen lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Kellen took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Cecily Hale, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. She wears her golden hair up. She wears round tiny glasses practically rammed into her face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great joy in being the best Hunter in town.
History: A powerful slaver made her what she is. Cecily abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Hunter for hire.
Motivation: She is not mentally stable, and does not behave rationally; and she desires power and/or immortality
Ideals: Athletic. Flaws: Insane. Bonds: Job, Mentor, Adventurer. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 2 Thunderstones.
Balam Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tight fitting green shirt and pants. His red hair is knotted and matted. His black eyes peer out from beneath his deerstalker green hat.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Joker. Flaws: Fearful. Bonds: Religious, Enemies. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 500 sp.
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