Pijjirik Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered sword and tarnished longbow as well. His copper crest is still thick. His fierce red eyes like to dwell on things.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is obsessed with finding treasure.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2100 sp. 1 Darkwood Shield. 1 Half-Plate.
Eloise Cason, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears a brown coat over a green low-cut shirt, and a deerstalker hat upon her head. Her clothes are grease stained in places. Her silver hair is smooth and relatively long. She is baby faced.
Personality: This woman loves dancing and to teach people dancing more than just about anything. Flattery will make her almost putty in your hands.
History: She was born at the edge of vast forest. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has comitted a past crime that haunts her to this day; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Selfish. Bonds: Poor, Immigrant, Nature. Occupation: Engraver
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. Black velvet mask with numerous citrines (100 gp).
Ahrim Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His hair is black and very short. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Ahrim embodies much of what other species detest in the Tieflings. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Ahrim was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business.
Flaws: Antagonistic, Impulsive, PTSD. Bonds: Attractive, Job. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 330 gp. 1 Banded mail.
Arjhan Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His gold crest is braided into rings. His face is covered beneath a completely black helmet.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the north. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Logical. Bonds: Attractive, Immigrant, Criminal record. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp.
Olrok Hayley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Olrok is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Actor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 320 gp. 1 Masterwork Common Melee.
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