Bree Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her gray eyes dart from person to person.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not believe in violence as a means to an end. She is a dedicated Brewer but believes her peers are too gung-ho.
History: Bree was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Roofer, but doesn't like to broadcast it.
Motivation: Wants to raise her children well; and she'd like to take her coworkers down a peg
Ideals: Pacifist. Bonds: Poor, Nature, Family, Job. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Auran, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon.
Faran Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with white colored cloaks and clothing. His chestnut hair has been sun bleached extensively. He has gleaming, smiling gray eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Faran took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: Money/treasure.
Ideals: Athletic, Gifted, Logical. Bonds: Job, Rich. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. 1 Banded mail.
Yvonne Alfonso, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears yellow leather gloves, a yellow jacket, and tight pants. Her skin is fair and her fingers are delicate and long. Her long chestnut hair reaches down to her waist. Her green eyes lackadaisically let the world flow into them.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Yvonne was born on a far eastern island where she grew up under the tutelage of her father, an expert Animal Trainer. She used her abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for her; and to reunite with her old friends
Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Healer’s kit.
Ralf Law, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with black and brown striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: When he was but 8 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He is searching for what he claims is his rightful reward.
Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Philantrophist. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 6000 cp.
Mehen Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His silver crest is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.
History: He got into the Engraver business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!