Fallond Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears brown leather gloves, a brown jacket, and tight pants. His hair is black and very short. His eyes are a pleasant violet.
Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Fallond studied abroad. Brilliant and gifted he never wanted to apply himself. He struck the Roofer job and began his own company from there.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Entrepeneur, Gifted. Flaws: Impulsive. Bonds: Has a crush, Job. Occupation: Roofer
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Masterwork Common Melee.
Arnold Hayden, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a faded coat and loose pants complete with top hat, and his gloved hand is found clutching a shortspear. He has styled his brown hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 90 gp. 2 Acid flasks.
Tawar Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears rags and sports a simple walking cane. She wears her hair in dreadlocks. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born to a Bricklayer, her mother struggled to pay the bills. She dropped out of school before completing her studies. She was always very intelligent and has formed a secret society of specialists.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Philantrophist, Logical. Flaws: Secretive. Bonds: Poor, Attractive, Adventurer. Occupation: Laborer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 5000 cp.
Zykroff Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'1" northern woman, she wears a black cloak and cross-gartered white stockings. Her scarlet crest, when down, is lengthy. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Further she is a bit of a stoner and is frequently out of it.
History: Born in the north to a Performer, Zykroff learned a great deal about her father's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Performer
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 gp. Red garnet (70 gp). 1 Masterwork Uncommon Weapon.
Cumpen Beren, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She is physically well-built. She wears a small hat to cover her moderate length auburn hair. Her fierce green eyes like to dwell on things.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Cumpen was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A few years later when the east was not economically sound they moved to her current location. She has drifted from career to career and currently works as a Barkeep.
Motivation: Expand her business; and balancing her hectic life and new barkeep responsibilities is difficult
Ideals: Gifted. Bonds: Job, Poor, Immigrant. Occupation: Barkeep
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
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