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Advanced [show]


Ida Hackney, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a faded coat and loose pants complete with Stetson hat. She has dyed her greying white hair a little too much giving a sharp white color. She tend to wears goggles to shield her eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She also has developed a complete distrust of the Navigator profession.

History: Born to a pair of adventurers, Ida grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ida took refuge in the large cave and found the beat up shortspear and armor she uses now. She has worked as a Gardener like her mother before her.

Motivation: She'd like to take her coworkers down a peg; and to reunite with her old friends

Ideals: Impeccable. Bonds: Job, Adventurer, Nature. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Ida Hackney, Female Human Fighter 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Wiggens Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He keeps his long white hair kept up in a rat tail. His eyes are amber and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich southern family. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Logical, Fighting. Flaws: Selfish. Bonds: Rich, Religious, Adventurer. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Wiggens Pilwicken, Male Gnome Rogue 2
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 70 gp.


Social Check DCs


Sammal Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is brown and very short. His eyes are a pleasant red.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small plains village. Sammal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: To be a Shepherd again.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Sammal Ennui, Male Tiefling Cleric 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 60 pp.


Social Check DCs


Greethen Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his green robe and has his sai always slung over his shoulder. His crest is short and gold. His fierce gold eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: Marry his brother to traveling adventurers.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Greethen Jharthraxyn, Male Dragonborn Bard 3
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 9000 cp.


Social Check DCs


Everard Addington, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy grey suit. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, In love, Mentor, Nature. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Everard Addington, Male Human Ranger 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 12 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 sp.


Social Check DCs

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