Herleva Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears dark leathers with embroidery. She has no hair. Her eyes are likewise green.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Roofer
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 260 gp.
Cloak Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft red waves gently in the breeze, and carries warhammers. Her beige fur is long and unkept. This green eyed northerner is not easily forgotten.
Personality: She will rave to anyone who will listen. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Rich. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 50 gp.
Leaf Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel cloak and cross-gartered brown stockings. She carries with her a set of axes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She wears her yellow fur down. Her yellow eyes dart from person to person.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. She tends to her Mayor job now, and dutifully fulfills any obligations she has.
Motivation: To clean up the streets; and she wants to meet her childhood hero
Ideals: Fighting. Bonds: Job, Rich, Adventurer, Guardian. Occupation: Mayor
Voice: Raspy
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2500 sp.
Falkrunn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is typically in her Ploughman uniform. Her whole body is exceptionally muscular. Her white hair is heavily combed to the left. Her ears are large.
Personality: While she acts the brute, she is far gentler than she would appear. She pushes her goals aggressively. She is also a coward if confronted.
History: She got into the Ploughman business at a young age. She worked as a nervous Ploughman and found it very stressful. She struck the Ploughman job and began her own company from there.
Motivation: She is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork manacles.
Menny Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and she perpetually has her axe ready. Her long brown hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is able to fit into much smaller and tighter spaces than normal.
History: The child of southern immigrants she idolized her father. Through the years after Menny was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Menny's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
