Charles Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky yellow painted plate armor. He carries with him a set of flails on his belt, each one with a topaz on the hilt. His hair is auburn, silky, and of moderate length. His brown eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Charles was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Attractive. Occupation: Ruler
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Emma Westbrook, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is a Ruler first and foremost. She believes firmly that knowledge should be universal. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. Since then, she has sought to make the best of life.
Motivation: She'd like to take her coworkers down a peg; and she has money and likes to spend it
Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Banded mail.
Nykkan Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears green leather gloves, a green jacket, and tight pants. His copper crest is lengthy and is close to two feet long. His eyes are gold and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He desires power and/or immortality.
Ideals: Joker. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Osco Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in an above average manner. His hair is always cut to a buzz. He has gray eyes and a white hat with a green feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a Ploughman, his father struggled to pay the bills. Cursed with lycanthropy at a very young age, Osco has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and he seems to be bored by most things
Flaws: Secretive, Disease. Bonds: Attractive, Immigrant, Poor. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp.
William Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His auburn hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his feathered grey hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the ruined castle and found the beat up axe and armor he uses now. After a long history of fighting, William and his spouse have recently divorced.
Motivation: He is greedy; and money/treasure
Flaws: Depressed, Antagonistic. Bonds: Immigrant, Military, Nature, Rich. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 sp.
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