Luthra Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She tends to wear a large blue jacket. Her blonde hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now mingles about in high society.
Motivation: Wishes to resurrect an old love; and doesn't want to be a fletcher and was forced into it by her family
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Family, Rich, In love. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Old masterpiece painting (1200 gp).
Gadreel Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who is renowned for her bright black dresses and hats. Her hair is blue and curly. Her thin eyebrows rest above her beady gold eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Gadreel was raised in a hard working conservative environment. Over the years she perfected her riding and shooting skills. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Regain custody of her daughter; and balancing her hectic life and new armorer responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Job, Nature, Family. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Large well-done wool tapestry (600 gp).
Trym Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and prefers to wear red pants and tee shirts. Her hair is cut close to her head. Her thin eyebrows rest above her beady gray eyes.
Personality: Eccentric and domineering, Trym will drive conversation. She is obsessed with finding treasure.
History: Born to a pair of adventurers, Trym grew up listening to her father's many stories. She was an athlete and attended two major summer competitions. She never won. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often.
Ideals: Athletic, Extrovert. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Baker
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Banded agate (14 gp).
Buvvie Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries monstrous two handed axes. She wears her white hair up in a very large beehive style do. Her fierce brown eyes like to dwell on things.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She believes the world needs to unite to get rid of brigands once and for all.
History: Buvvie was born with her mother's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Attractive, Adventurer. Occupation: Masseuse
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 90 gp.
Amûg Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor, and he perpetually has his falchion ready. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.
History: Amûg lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Shepherd, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.
Motivation: To be a Shepherd again; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Persistence. Flaws: Shy, Insane. Bonds: Family, Job. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp. Large well-done wool tapestry (200 gp).
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