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NPC Generator

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Advanced [show]


Nogu Sharps, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her club. Her skin is also unnaturally pale. Her silver hair is matted, messy, and big. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Nogu took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Nogu Sharps, Female Half-Orc Warrior 2
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 16 (+3)9 (-1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 13
Languages Common, Orc, Giant, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1700 sp.


Social Check DCs


Biri Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a robe, a symbol of her god around her neck, and a hammer on her belt. Her green crest is drawn into a tight pony tail with a card scrunchie. Her gold eyes lackadaisically let the world flow into them.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born into a rich family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Fighting, Athletic. Flaws: Emotional. Bonds: In love, Rich. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Biri Hashphronyxadyn, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 3000 cp.


Social Check DCs


Merihim Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a green poncho over his likewise colored trousers and shirt. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic. Bonds: Job, Has a crush, Adventurer, Military. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Merihim Clandestine, Male Tiefling Adept 3
Medium (5'9") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)19 (+4) 17 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


John Brent, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His white hair is long and unkept. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the north, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Ugly, Greedy. Bonds: Immigrant, Criminal record. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

John Brent, Male Human Sorcerer 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 18 (+4)12 (+1)
Skills Insight +6, Intimidation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Bernard Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his rapier. His auburn hair is cut short. His hazel unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal poetry training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Selfish, Insomniac. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Bernard Ariessus, Male Half-Elf Fighter 5
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Athletics +6, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs

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