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NPC Generator

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Advanced [show]


Einkil Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a feathered hat to hide his balding. He has blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.

History: He got into the Carter business at a young age. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Carter for hire.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Passionate, Athletic. Flaws: Fearful. Bonds: Job, Poor. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Einkil Rumnaheim, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 32 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 70 gp. 1 Superior lock.


Social Check DCs


Theobald Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered axe and tarnished sai as well. His white hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He feeds upon the attention of others.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Insomniac. Bonds: Attractive, Military, Adventurer. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Theobald Middleton, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 150 gp. 1 Banded mail.


Social Check DCs


Dariff Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She wears baggy grey pantaloons and a green scarf, and her gloved hand is found clutching a ceremonial dagger. She wears a small hat to cover her moderate length silver hair. Her amber eyes have a joyful gleam in them most of the time.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: A powerful necromancer made her what she is. Dariff was born on a far northern island where she grew up under the tutelage of her mother, an expert Junk Dealer. She left for the north, certain she would find work there.

Motivation: An old rival family wants her found; and to unite with her brother

Ideals: Opinionated. Bonds: Criminal record, Mentor, Immigrant, Family. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Dariff Helcral, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)13 (+1) 17 (+3)10 (+0)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Lone Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He keeps his red fur in a flapper bob. His eyes, though not visible through his cowl, are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast island. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Joker, Impeccable, Philantrophist. Bonds: Nature, Criminal record. Occupation: Courier

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lone Shoe, Male Tabaxi Aristocrat 2
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 500 sp. Violet garnet (600 gp). Aquamarine (600 gp). Black pearl (600 gp). 1 Banded mail.


Social Check DCs


Cockaby Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tight fitting tan shirt and pants. He keeps his long chestnut hair kept up in a rat tail. His eyes are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich western family. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and a deep hatred of illithids

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Rich, Enemies. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Cockaby Humplebumple, Male Gnome Commoner 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. Tiger eye turquoise (11 gp).


Social Check DCs

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