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Advanced [show]


Kabbarg Marlowe, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports white long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Kabbarg lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. After a long history of fighting, Kabbarg and her spouse have recently divorced.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Kabbarg Marlowe, Female Half-Orc Expert 2
Medium (4'9") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 15 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 500 sp. Freshwater pearl (15 gp). Blue quartz (15 gp). 1 Half-Plate.


Social Check DCs


Zaffrab Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy blue pantaloons and a white scarf. His brown hair is heavily combed to the left. His amber eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered music. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable, Persistence, Artistic. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Zaffrab Daergel, Male Gnome Druid 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)16 (+3) 16 (+3)10 (+0)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Orc, Infernal, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 pp. Onyx (80 gp).


Social Check DCs


Susannah Abram, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is dressed in an above average manner. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is extraordinarily eccentric. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born in the south to a Bellfounder, Susannah learned a great deal about her father's area of expertise. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels threatened by others; and expand her business

Flaws: Insane, Fearful. Bonds: Attractive, Job, Slave. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Susannah Abram, Female Human Monk 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Amethyst (70 gp).


Social Check DCs


Richard Hadlee, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He keeps his silver hair in a pixie cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Richard took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Richard Hadlee, Male Human Warrior 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 17 (+3)16 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 13
Languages Common, Celestial, Giant, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 90 gp.


Social Check DCs


Thea High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a red small hat and red clothes, and is pretty ugly. Her chestnut hair is cut jaggedly and amateurishly. Her eyes are brown and she is always smoking a pipe.

Personality: A skeptical and narcissistic woman, Thea's first love is herself. Her second love is also herself. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of a Gardener, who enjoyed hunting, Thea was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for her

Ideals: Impeccable, Entrepeneur, Optimist. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Thea High-hill, Female Halfling Expert 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 100 sp.


Social Check DCs

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